Licensing

Licensing Your Worley Labs Plugin

To license your plugin you need to acceess the plugin interface to find your Machine ID, the number that Worley Labs needs to give you a license code. The steps required will vary slightly with each plugin and can be found be following the Licensing Links to the left of this text.

Your Worley plugin is tied to your specific LightWave dongle via a license code based on that dongle's internal number. The plugin license is locked to that specific dongle and cannot be moved or transfered to another. (We can't "undo" a license to your dongle.) If you have more than one dongle, make sure you chose which dongle to license carefully! This is especially true if you're using a personal dongle at work, or sending a dongle in to an exchange offer (like XSI).

It's fine to have your Worley software installed on multiple computers at once. This is convienient since you just need to move the dongle from one to the other to work on the different machines. This is common when you're using a personal license of LightWave (and Worley plugins) at home but want to bring them into work too. You can even use both a PC and a Mac with your single dongle (a special Newtek "duo" dongle).

Dongle Issues

Worley plugins can be transferred and sold but this may be tricky to do. The most common case is when selling your LightWave itself along with the Worley plugins simultaneously. This is no problem. Selling just the plugin is more awkward! In many cases the buyer and seller can simply swap dongles. What we cannot do is generate a second license for the same plugin for a second new dongle.

Beware of online software and auction sites selling software for too-good-to-be-true prices. If you question the legitimacy of a sale, contact us and we'll be happy to verify if the seller is legitimate or fraudulent.

If your dongle malfunctions or is replaced (for example changing from a parallel port dongle to a USB type) we will issue a new replacement code after verifying the exchange with Newtek/Newtek Europe/DStorm.

 

Licensing FPrime

This easiest way to license FPrime is by clicking on the FPrime preview button that you've added to your LW interface.. If you're not sure how to add FPrime buttons to your LW interface, here's a short video that explains how

FPrime licensing

When you receive your 16 digit license code from Worley Labs, enter it in the Enter License Code field to complete your authorization.

 

Licensing G2

This easiest way to license G2 is via the Master Plugins panel. Open the Master Plugins panel and select G2 from the "Add Layout or Scene Master" popup.

G2 licensing

Next double click on "G2 Needs License" to open the license screen.

G2 license screen

When you receive your 16 digit license code from Worley Labs, enter it in the Enter License Code field to complete your authorization.

Licensing Sasquatch

An easy way to license Sasquatch is through the Sasquatch interface in the Pixel Filter panel.

Click on the "Window" popup from the top of your left side menus and select "Image Processing" to open the Effects panel

Sasquatch licensing

In the Effects panel, click on Add Pixel Filter and select Saquatch from the popup list

Sasquatch license screen

To open Sasquatch's license screen, double click on the "Sasquatch: Needs License" entry in the Pixel Filter listbox.

Sasquatch license screen

When you receive your 16 digit license code from Worley Labs, enter it in the Enter License Code field to complete your authorization.

 

Licensing Taft

An easy way to license Taft is through the Tracer interface in the Pixel Filter panel.

Click on the "Window" popup from the top of your left side menus and select "Image Processing" to open the Effects panel

G2 licensing

In the Effects panel, click on Add Pixel Filter and select Tracer from the popup list

Taft license screen

To open Taft's license screen, double click on the "Tracer: Needs License" entry in the Pixel Filter listbox.

Taft license screen

When you receive your 16 digit license code from Worley Labs, enter it in the Enter License Code field to complete your authorization.

 

Licensing Polk

An easy way to license Polk is through the VFog interface in the Pixel Filter panel.

Click on the "Window" popup from the top of your left side menus and select "Image Processing" to open the Effects panel

Polk licensing

In the Effects panel, click on Add Pixel Filter and select VFog from the popup list

Polk license screen

To open Polk's license screen, double click on the "Vertical Fog: Needs License" entry in the Pixel Filter listbox.

Polk license screen

When you receive your 16 digit license code from Worley Labs, enter it in the Enter License Code field to complete your authorization.