QuickStart Guide

Sasquatch is a powerful program. It will take you several days to get used to, but if you're so eager you can't wait to start, you can skim through these QuickStart pages and start rendering immediately. This section rushes you through the basic steps and skips literally hundreds of details, but it's enough to let you create fur with your new toy quickly.

Install Sasquatch by putting the sasquatch.p file in your plugin directory and use LightWave's "Add Plugin" button. Bring up either Sasquatch panel in the Pixel or Displacement plugin picker. Ask Worley Labs for a license code.

Download the example scenes. Set your content directory to the WorleyDemos directory. Entertain yourself by loading example scene files and rendering them ( The fast.grass.lws scene is a good place to start, since this is a quickstart.)

When Worley Labs giver you your license code, shout with glee and send them your wild thanks. You're about to start Sasquatching!

Sasquatch uses two plugins to add its fibers, a displacement plugin on your objecct or objects and a Pixel filter which is the Sasquatch renderer. You need to add both to make fur or hair in a scene.

Load a simple polygonal object, a boring sphere is fine. ( A simple object is best to start with, since a detailed model is distracting at first. )

Apply the Sasquatch displacement plugin and the pixel plugin. Don't worry about plugin settings, you don't even have to open the panel. Move your camera in to get a good view of your object. Render. You'll see a "Sasquatch Rendering Progress" bar appear, and probably in 1 second or less, you'll get a picture of a Furry Thing

Now you can start to tweak the appearance. Don't worry about the Pixel filter: the Displacement plugin is where all the action is. The setings you'll want to adjust most are colors, length, density, and surface. Basic color is controlled by four color buttons on the left hand side of the "Color" tab. Don't worry about the weird Salt and Pepper labels, just change all four into shades of your favorite color.

To make longer fur, adjust the Length control in the "Fur/Fibers" tab. It's sensitive, so you probably only need to nudge it 10% at a time or so. Depending on what your first test render looked like, you may want to increase or decrease it.

Density is just above the Length control. It's also sensitive, so 10% adjustments are about right. You'll get a lot more fibers if you increase it (which may look cool) but rendering times will increase too.

Experiment with differnent objects . You can apply fur to more than one object at once, or lwo layers of fur to the same object, by adding multiple copies of the displacement plugin. Have fun making animations too. You might fly the camera around your object, or swoop low over the surface.

One last Sasquatch feature will give you enough control for real projects. You can restrict the fur to be on only certain named surfaces by choosing the Apply fur only to named area button in the top center of the Sasquatch panel and typing the name of the surface below.

You now know enough to make countless effects, including Mohawk haircuts, fuzzy dice, hairy forearms, nose hair, teddy bears, and grass. After you've mastered these four simple controls, you may want to start studying the demonstration scenes more closely and experimenting with the other controls on the panel. Frizz and Droop on the Styling tab and Clump Haircount on the Clumping tab are good ones to play with first

Of course these simple controls are only 5% of Sasquatch's abilities, but it's enough for your first day!. You'll soon learn dozens of other major techniques such as combing, dynamics, texturing, and styling. Long hair is a separate mode which requires a little more setup than simple fur, but you can still play with the demo scens and reshape the hairstyles in Modeler without having to read anything more.

These simple instructions are probably enough to let you create real scenes and even sell them to clients. but after your initial rush, you'll find that spending time studying this manual and playing with the demonstration scenes will pay off. When your understand it, Sasquatch's power will really change your artwork. It still impresses me, even though I wrote it!

An artist's imagination is limited only by his understanding of his tools

Next Section