Interactive Preview Featues

Render Components

  • Diffuse
  • Specular
  • Ambient
  • Luminous
  • Shadows
  • Image processing
  • Subsurface scattering
  • Reflections
  • Transparency
  • Global Illumination
  • LWEffects

Raw Channels

  • RGB Surface
  • Diffuse
  • Specular
  • Luminous
  • Global Illumination
  • Translucency
  • Reflection
  • Reflection RGB
  • Transparency
  • Transparency RGB

Light Contributions

  • From individual lights
  • From user defined groups

Multiple Views

  • View multiple frames
  • View from multiple cameras

Multiple Capture Modes

  • Manual
  • Scrub
  • Last F9

Multiple Windows

  • Render accurate
  • Pannable
  • Zoomable
  • Resizable
  • Zoom presets
  • Reset tool
  • Collapsible header
  • Reflection RGB
  • Refresh tool
  • Clone tool

Adjustable Refresh Quality

  • Normal
  • Coarse
  • Xcoarse
  • XXfine
  • Xfine
  • Fine

LUT Compensation

  • Video(rec 709)
  • Film(sRGB)
  • Adjustable Gamma
  • Separate callibration curves for display monitor and output type

Multiple View Modes

  • Interpolateed pixels
  • Raw pixels

Skin Tools

  • Diffuse channel bump boost
  • Rough surface Oren-Nayar diffusion
  • Multiplayer subsurface scattering
  • Epidermis visiblity
  • Epidermis scattering
  • Blood color
  • Follow bump mapping

Subsurface Scattering Renderer

  • Transparency absorption
  • Translucent lighting
  • Tint with surface color
  • Complementary color
  • Subsurface scattering
  • Nonlinear scattering
  • Surface refraction
  • Falloff distance
  • Internal contrast

Surface Boosts

  • Luminous
  • Diffuse
  • Specular
  • Gloss
  • Ambient
  • Global Illumination
  • Reflection
  • Transparency
  • Respect light exclusions
  • Shadow opacity
  • Bump mapping
  • Include master boosts

Edge Effects

  • Luminous
  • Diffuse
  • Specular
  • Gloss
  • Reflection
  • Transparency
  • Translucency
  • Edge bump boost
  • Use bump for edges

Edge Color

  • Hur shift
  • Saturation boost
  • Bright boost
  • Color 1 tint
  • Color 2 tint
  • Use bump for edges

Surface Image Processing

  • Hue Shift
  • Saturation boost
  • Random color variation for object clones
  • Follow master desaturation

PhotoMap Tools

  • PhotoMap surface processing
  • Original map luminosity
  • White point
  • Brightness
  • Bias tint

Specularity Tools

  • Primary
  • Secondary
  • Tertiary
  • Specularity boost
  • Specular Color
  • Surface color tint
  • Gloss boost
  • Gloss bias
  • Anisotropy
  • Anisotropy angle
  • Retro reflection
  • Respect bump map

Reflection Tools

  • Respect bump map
  • Backdrop/Map strength
  • Nonlinear ray reflection
  • Surface color tint
  • Soft reflection spread
  • Soft reflection quality
  • View anisotropy
  • Anisotropy
  • Anisotropy angle

Transparency Tools

  • Respect bump map
  • Zero attributes of backside polys
  • Set refraction index of backside polys

Art Mode

  • Rotate map
  • Squeeze map

Surface Lighting

  • Tint ambient
  • Luminous Shadow Darkening
  • Include master light group boosts
  • Light group boosts

Extra Tools

  • User comments
  • Anisotropy direction axis
  • Anisotropy projection type
  • Rim lighting strength
  • Terminator sharpness
  • Copy/Paste settings
  • Pin interface tool
  • Surface traversal tool

Global Surface Boosts

  • Luminous
  • Diffuse
  • Specular
  • Gloss
  • Ambient
  • Global Illumination
  • Reflection
  • Transparent
  • Respect light exclusion
  • Shadow opacity
  • Bump mapping

Global Image Boosts

  • White gamma
  • Red gamma
  • Green gamma
  • Blue gamma
  • Distance desaturation
  • Clip distance
  • Falloff distance

Gamut Control

  • Starting Intensity
  • Rollof rate
  • Hue preservation

Film Grain

  • Animated
  • Auto scale
  • Scale
  • Red variation
  • Green variation
  • Blue variation
  • Saturated grain effect
  • Transition width

Master Lighting Controls

  • Intensity falloff protection distance
  • Shadowmap transparency support
  • Trace transparency area shadows
  • Tint ambient zenith/horizon/nadir
  • Global light intensity
  • Global light contrast

Light Groups

  • Define up to 8 groups
  • Light group intensity boosts
  • Light group labels
  • Selective objects boosts
  • Selective object shadow opacity boosts

Quality Controls

  • Area shading quality
  • Area shadow quality
  • Blurred reflection quality

Master Preview Controls

  • Add new preview
  • Refresh preview
  • Free all previews
  • Automatic free preview at F9
  • Preview memory usage readout
  • Set comparison with image tool

G2 Utility Plugins

  • G2:(Un)Hide
  • G2:AddPreview
  • G2:Add to Objects
  • G2:Open Master
  • G2:Remove from Objects
  • G2:Add to All
  • G2 Render Previews